﻿using Microsoft.Xna.Framework;

namespace LightPrePassRenderer.Engine.Interfaces
{
    public interface IRenderManager
    {
        Camera Camera { get; set; }
        void AddToRenderQueue(ModelInstance modelInstance, ref Matrix world, Material material);
        int QueueCount { get; }
        RenderEntry GetRenderQueueItem(int index);
        void ClearRenderQueue();
    }
}
